I previously posted that I was making a game. I still am!
The first two video updates were really fun to make but each time I think I’m at a point to make a new video, I have another idea that I think it would be cool to include. I think this has been happening for a year now.
The game is now in some form of 3D (the awful way I’ve bodged a 3D engine out of a 2D one is worth a video on its own), the creatures briefly had actual brains but they outsmarted me, the sounds are better, you can have staff and give them jobs, you can make buildings, you can slaughter animals and make recipes and sell the food, there was a safari mini-game but I broke it, some creatures lay eggs now, some get pregnant, the creatures can have names, there is the concept of a “species” and a species-name-generator, you can save/load state, there is a day/night cycle with colour shifting and shadow direction, creatures make friends with other creatures now, a whole new UI, and lots more.
And I gave the creatures the gift of depression!
I feel like I’ve made a pretty good simulation of whatever this is. There needs to be actual gameplay though. A lot of the gameplay will come from generally running your zoo but there’s a few extra ideas I’ve had, some are half-implemented, some are just ideas:
- Breeding creatures to order
Other zoos will request creatures with specific attributes, the player will need to breed animals to meet those requirements.
Slaughtering animals, growing crops, and building recipes to sell to guests.
- Actual online creature trading (not NFTs!)
Imagine breeding a really good creature and putting it up for sale but it actually becoming available for other players and you getting in-zoo coins every time that happens.
- Animal bands
The synth part of the game is often the best part of it. There’s already a little step editor and a global BPM, I’d love to implement some kind of basic DAW.
I’m currently working on getting the NPCs to queue up outside a kiosk to buy creature-meat-burgers. I will try and make a new video soon!